Rigid Body Contact: Collision Detection to Force Computation

نویسنده

  • Brian Mirtich
چکیده

The most difficult aspect of rigid-body simulation is contact modeling. Two major subproblems of contact modeling are detecting contacts and computing contact forces. Although typically studied in isolation, these problems are tightly intertwined in simulation. This paper describes a method for fitting the pieces together. It gives an overview of the V-Clip collision detection algorithm, which can rapidly and robustly locate pairs of closest features between polyhedral models. Using the results from multiple invocations of V-Clip, persistent, oneand two-dimensional contact regions can be modeled. The paper briefly describes several methods for computing contact forces that act between bodies. It also presents a new, easy to implement method, based on the singular value decomposition of the contact matrix. Workshop on Contact Analysis and Simulation, IEEE International Conference on Robotics and Automation, May 1998 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories, Inc.; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories, Inc. All rights reserved. Copyright c ©Mitsubishi Electric Research Laboratories, Inc., 1998 201 Broadway, Cambridge, Massachusetts 02139

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Off-line Model Simplification for Interactive Rigid Body Dynamics Simulations

Rigid body dynamics simulations require use of accurate computation of contacts among bodies. Often collision detection algorithms are used for determining the contact between moving bodies. Mechanical parts have a large number of features and hence collision detection with the detailed part models often slows down the rigid body dynamics simulations. In many simulation scenarios, all the parts...

متن کامل

Report on Rigid Haptic Prototyping

In this report a new approach for haptic volume interaction with rigid bodies is described. The main goal of our system is to build a bone fragment assembly system. 3D object manipulation is made possible using two haptic devices. The interaction points represent the fingertips of the user. The system includes several components; such as 3D Voronoi diagram calculation for distance field computa...

متن کامل

Two Interpretations of Rigidity in Rigid Body Collisions

We distinguish between, and discuss the applicability of, two levels of rigidity in rigid-body collision modeling. For rigidity in the strong, force-response, sense collisional contact deformations must be highly localized. The bodies then move according to second order rigid-body mechanics during the collision. Incremental collision laws and most collision models using continuum mechanics for ...

متن کامل

Fast Continuous Collision Detection between Rigid Bodies

This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently part of the algorithm. The method can thus robustly prevent objects interpenetrations or collisions misses, even when objects are thin or have large velocities. The method...

متن کامل

Collision Prediction

The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and hierarchical partitions of the space-time domain are often used to avoid testing object-pairs that clearly will not collide. When the remaining pairs involve only polyhedra under straight-line translation, the exact co...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998